Military FPS Game for Android 4.x Tegra3 Platforms Downloads:īlender 2.69 > Photoshop CS6 > Unity 3D I’ve had advice on other forums to texture details eg: mesh susets such as light clusters, road wheels, hatches etc first anyways advice, crits are most welcome - I’ll update this thread as I progress: Since this project is aimed at Android 4.x Tegra3 platforms I think quad count will be a main consideration anyways my first effort is the main object a US MBT Abrams M1A1 - I tried to reduce polys to 9600k face count:Īlso I tried to retain some LOD for close up ingame play rather than rely on normals which are fine at distance the screens are untextured meshes in solid, wireframe plus render: Altho I’ve been using Blender’s 2.4xx & 2.5xx versions off n on for a few years I have limited skill in the DCC pipe but getting my hands dirty with different techs helps:
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